SceneServer

SceneServer™ is a system that captures real-world environments using a large array of high resolution cameras and displays the scenes such that a viewer has the feeling or experience of actually being in the captured environment. SceneServer™ is comprised of three key elements:

1) Capture Engine: A front end scene capture product named CamArray™ will capture and store Billions of pixels per second continuously from an array of scores of high resolution imagers. The CamArray™ product enables the capture of live events, environments, training scenes and many other forms of content with enough information to deliver unsurpassed realism to the user. CamArray™ offers the highest continual pixel processing throughput in the world and can support external sensor and data inputs (e.g., LADAR, GPS, etc.).

2) Image Processing Engine: Intermediate processing that assimilates the captured data and creates seamless viewable datasets. WorldScape's Scalable Processing Platform™ is used to perform many processing tasks, including depth mapping, interpolation, dynamic range enhancement and "experience" (or .exp) file creation. Information can be re-stored complete with metadata.

3) Display Engine: Display Engine: A real-time system that displays the scene as a function of where a user's eyes are, at a rate of 30 frames per second per eye in front of a display device. The system allows the overlay of computer-generated information onto the otherwise real environment.


SceneServer™ System Design with data flow between processing engines



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